The developers at Blizzard once again reiterate that Diablo IV won’t have a ‘pay-to-win’ element.
According to GamesRadar , after the ‘mess’ of Diablo Immortal’s in-game transactions, the developers are now extremely careful when voicing assurances to players that Diablo IV will not have a ‘pay-‘ element. to-win’.
Product Manager Kegan Clark said: “As we’ve discussed before, Diablo IV will be a game with a Cosmetics Shop and Season Pass system, and they won’t offer any options that allow players to play. ‘splash money’ to gain power.”
“Our goal in designing in-game transactions is to create beautiful things that add value to the player experience.”
Although Clark calls Diablo IV ‘much more ambitious’ than Diablo III , the principles are essentially the same: everything resets at the beginning of each season, including characters, items and gold – although old characters are still accessible through Eternal Realm.
Game director Joe Shely also asserted that ‘the game’s new season design requires all of the character’s sources of power to come from playing the game, so it won’t be possible to pay to buy powerups in Diablo IV ‘.
There will also be bonuses that help speed progress for the rest of the season, but this type of reward is freely available to everyone, and it is tied to the level of the season, so players will not Apply them until the level is reached. “In other words, there’s no way to get rewards for speeding up by spending money, they can only be earned during play,” says Clark.
As mentioned earlier, Diablo IV will be for items only, and players won’t need to visit the store to access any part of the game. Blizzard says the store will be optional, transparent about everything it has to offer, and strangely it won’t be a showcase for the most beautiful items in the game.
Diablo IV is expected to be released in 2023.