Price, color, design, technical specifications: to guide you in your future purchase, here are all the differences between the Xbox Series X and the Xbox Series S from Microsoft.
Now that it’s official, Xbox Series X and Xbox Series S, the ninth generation of Microsoft consoles, will be released on November 10, 2020. Note that pre-orders for both consoles will open on September 22. the Xbox Series X will be offered at a price of $499, the Xbox Series S will be available for two hundred dollars less, or $299. What features differentiate these two consoles, and what justifies this price difference?
The Xbox Series X and Xbox Series S: here are all the differences
If the differences between the two consoles are far from abysmal and if they will both enjoy the same games and services, the Xbox Series X is for the most demanding gamers, while the Xbox Series S is for the little ones. budgets or for those for whom playing in native 4K is not a requirement.
Offering 8 TFLOPS less than the Xbox Series X, the Xbox Series S will not ship a Blu-ray disc player and will not be able to display native resolutions above 1440p. The problem is that while many PC monitors offer this resolution, it is much rarer with televisions and other smart TVs, often limited to 1080p or 4K. Since both consoles will enjoy games at 120 frames per second, the use of a 120Hz screen will be a plus. Finally, its SSD hard drive will be only 512 GB, against 1 TB for the Xbox Series X.
Here are the main differences between the features of the Xbox Series S compared to the Xbox Series X:
- White color (vs. black for Xbox Series X)
- $299
- 4 TFLOPS (compared to 12 TFLOPS)
- 10 GB in GDDR6 (compared to 16 GB in GDDR6)
- 512 GB custom NVME SSD storage (vs. 1 TB)
- Resolution in 1440p (against native 4K)
- No disc player (vs. 4K Blu-ray player)
Both Xbox Series X and Xbox Series S will however benefit from:
- Games in 120 frames per second
- Dolby Vision audio system
- Ray tracing (RTX)
- Variable Rate Shading (VRS)
- Variable Refresh Rate (VRR)
- Ultra-low latency
- Quick Resume function
- Same controller
- Same backward compatibility